Daisuke Hagoromo Admin
Ninja Profile Clan: Hagoromo Name: Daisuke Hagoromo Rank: House Head (S)
| Subject: Daisuke Hagoromo Thu May 16, 2013 8:34 pm | |
| Character CreationGender: Male Name: Daisuke Hagoromo Age: 21 Birthdate: October 15 Clan: Hagoromo clan Kekkei Genkai: Seika, Seiranu KengenFamily/Relationships Tatsuo Hagoromo; father; alive: The would-be Patriarch of the Hagoromo clan currently, however, he ended up walking away from his clan and the land they inhabited along with his wife. Rin Hagoromo; mother; alive: The would-be Matriarch of the Hagoromo clan currently, however, she ended up walking away from her clan and the land they inhabit along with her husband. Chakra Nature: Wind, Earth, Holy Fire Rank: House Head (S) List of Jutsu- Spoiler:
Name: Body Replacement Technique Rōmaji: Kawarimi no Jutsu Canon: Yes Classification: Ninjutsu, General skill Rank: E Class: Supplementary Range: Self Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations. Drawback/Duration/Cooldown: Limited to 2 uses (E), 3 uses (D), 4 uses (C), 5 uses (B+) per thread.
Name: Transformation Technique Rōmaji: Henge no Jutsu Canon: Yes Classification: Ninjutsu, General Skill Rank: E Class: Supplementary Range: Self Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. Drawback/Duration/Cooldown: The duration of this technique lasts for eight posts; a cooldown of four posts.
Name: Genjutsu Dissipation Rōmaji: Genjutsu Kai Canon: Yes Classification: Chakra Flow Rank: D-B Class: Supplementary Range: Self Description: The ninja stops the flow of chakra in their body, and then applies an even stronger power to disrupt the flow of the caster's chakra; this is called Genjutsu Dissipation (Genjutsu Kai). This can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person. Drawback/Duration/Cooldown: This technique is wholly dependent on your character's rank. If your character is the same rank as the jutsu used (D-B) then he/she can break free of its influence. If he/she is a rank below the Genjutsu, he/she will have to inflict pain on themselves or have someone else apply a surge of chakra into the character in question. If the Genjutsu is two ranks above the target, it cannot be broken out of except by having someone else aid the character in question.
Name: Angel's Kiss Rōmaji: Tenshi no Kisu Canon: No Classification: Kekkei Genkai, Fuuinjutsu, Medical Ninjutsu, Ninjutsu Rank: D, B Class: Supplementary, Offensive Range: Requires physical contact (D), within a 5m radius (B) Description: In its earlier stages, the user is required to kiss the target/make physical contact with him/her and the kanji for heal "癒す" will appear on the point of their body that the user kissed. The seal contains a patch of holy fire that resonates within the target and around the target, typically giving that target an aura the color of moonlight. This aura serves as a healing agent that prevents the user from being effected by toxins or heals them progressively overtime. Adversely, if Seinaru Kengen is active the aura surrounding the user can burn them from the inside out for however long the seal lasts. At a higher rank (B) the user simply blows a kiss and from it, unleash a misty white gas that brands the target's within it with the heal kanji. Drawback/Duration/Cooldown: The seal lasts for three posts (D) and five posts (B). Cooldown of three posts (D) and five posts (B). Someone capable of chakra absorption could essentially use the healing effect to their advantage once the seal is placed on someone else, by absorbing the aura surrounding the person.
Name: Discriminating Eye Technique Rōmaji: Sabetsugan Jutsu Canon: No Classification: Hiden, Dōjutsu, Genjutsu Rank: A Class: Supplementary Range: Self; maximum of 3m Description: The Hagoromo closes his eyes and with his/her right hand gestures the Karana Mudra, used to expel demonic or dark influences. Shortly thereafter a vertical third eye with a hypnotic gaze takes shape at the temple. Once the target looks into this "third eye" the user and his target's thoughts become interconnected and the target is thrown into a genjutsu. When a question or questions are asked, if the target answers untruthfully, a part of his/her body, starting with the feet/legs, is inflamed and he/she feels a painful burning sensation that "peels" away at his skin and seeps deeper and deeper into his core being. It starts from the lower body, then navel, solar plexus, chest, throat, brow until it consumes his/her entire body. The pain worsens every time until the user feels completely dead inside. Drawback/Duration/Cooldown: Lasts seven posts. Cooldown of ten posts. Though highly unlikely, and only those with the absolute strongest willpower, this technique can be resisted. Being a Genjutsu, this technique can be broken out of, but only if someone else transfers their chakra to the target or with skillful use of a third-stage Sharingan dependent on character rank.
Name: Holy Fire Clone Technique Rōmaji: Seika Bunshin no Jutsu Canon: No Classification: Kekkei Genkai, Ninjutsu, Clone Techniques Rank: D, B Class: Supplementary Range: Self; 2m radius (D), 4m radius (B) Description: In its basic form (D), it serves as a hollow clone that will be easily dispelled with a single hit from an object or jutsu, however, it's helpful in that those who are nearest to it are selectively healed bit by bit. In its more advanced form (B), it is capable of selectively healing those near it bit by bit, while also having the potential to fight with Kekkei Genkai/Ninjutsu shared by its host. Drawback/Duration/Cooldown: The Holy Fire Clone (D) lasts for eight posts or until destroyed. The Holy Fire Clone (B) lasts or ten posts or until destroyed. Cooldown for Holy Fire Clone (D) is eight posts. Cooldown for Holy Fire Clone (B) is ten posts. The user can choose to use one over the other, but the same duration/cooldown applies. A maximum of 2 D-rank clones or four B-rank clones at a given time dependent on the character's rank.
Name: Holy Fire Release: Astral Burst Rōmaji: Seikaton: Asutorarubāsuto Canon: No Classification: Kekkei Genkai, Medical Ninjutsu, Ninjutsu Rank: C, A Class: Supplementary, Offensive Range: maximum travel distance of 3m (C) 18m (A), explosion radius 6m (C), 36m (A) Description: With the rat hand seal (ne) positioned right under the mouth, the user molds chakra in his/her stomach and fires a maximum of two spheres of holy fire (C) or six spheres of holy fire (A) from their mouth. These spheres travel for a set distance and remain still, emitting a healing aura that can adversely inflame the those around it if Seinaru Kengen is active, after however long, the Hagoromo can trigger these spheres with the pig hand seal (inu) to explode, which would either result in a wider array of target(s) to be healed or burned (Seinaru Kengen). Drawback/Duration/Cooldown: The orbs can remain in place before exploding on their own for four posts (C) and six posts (A) with a cooldown of four posts (C) and six posts (A).
Name: Holy Fire Release: Pillars of Heaven Rōmaji: Seikaton: Ten no Hashira Canon: No Classification: Kekkei Genkai, Medical Ninjutsu, Ninjutsu Rank: SS Class: Supplementary, Offensive Range: anywhere within a 166m radius. Description: The Hagoromo raises his arms to the sky, looking upon it as though he/she is in great need, requesting its power. Afterward, if the request is granted, the living Seika within themselves acts on its own, inflames their bodies and jolts upward into the skies above. Within seconds, large, 20m swords of holy fire come crashing down on the earth below, devastating the terrain and organizing themselves into an orderly formation that surrounds both the user and his/her allies/enemies. Once all swords are aligned around a 100m radius, they emit an interconnecting barrier of holy fire standing at 20m high, containing all those within it. On its own it detects who is truly evil in their hearts and who isn't. (typically those in opposition to the Hagoromo are deemed evil, unless the Hagoromo himself has a great evil within, and those aiding the Hagoromo are deemed friendly, receiving its blessing) This process takes a small amount of time. Once it's been decided, those within the walls of holy fire that are friendly are being constantly healed, whereas those who aren't are not given any healing, if Seinaru Kengen is active, however, the enemy/ies will be constantly damaged by the flames surrounding them. Drawback/Duration/Cooldown: Duration of eight posts. Cooldown of sixteen posts. Those capable of chakra absorption could potentially absorb the holy fire, but with the lethality of absorbing a concentrated amount of its flames in the process. In that scenario, it's the one versus the many. Attempting to walk along the walls of holy fire wouldn't work either, instead, merely intensifying the damage dealt to the player character. If one has the means of traveling over these holy fire walls, that could work. Ninja that are rank C or below would more than likely end up dying within eight posts from the damage dealt by the jutsu alone and rank B ninja have a very slim chance of survival. If the Hagoromo is knocked unconscious or killed within the barrier, the duration of the jutsu is halved.
Name: Wind Release: Vacuum Sphere Rōmaji: Fūton: Shinkūgyoku Canon: Yes Classification: Ninjutsu Rank: B Class: Offensive Range: 6m-10m Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function. Drawback/Duration/Cooldown: Cooldown of five posts.
Name: Blade of Wind Rōmaji: Kaze no Yaiba Canon: Yes Classification: Ninjutsu Rank: A Class: Offensive Range: 6m-10m Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materializes it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of wind kunai, then this technique is akin to an unavoidable longsword which can leave the target's body mutilated. The wind blades can be created and thrown, like projectiles, in rapid succession. Drawback/Duration/Cooldown: Cooldown of five posts.
Name: Wind Release: Pressure Damage Rōmaji: Fūton: Atsugai Canon: Yes Classification: Ninjutsu Rank: B Class: Offensive Range: 40m radius Description: A powerful wind technique. A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet.
If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings.
The magnitude and general effectiveness of this technique can be augmented with a Fire Release technique of a proportional magnitude to create a colossal fire storm. Drawback/Duration/Cooldown: Cooldown of six posts.
Name: Earth Release: Earth Flow Divide Rōmaji: Doton: Doryūkatsu Canon: Yes Classification: Ninjutsu Rank: B Class: Offensive, Supplementary Range: Within a 30m radius Description: By flowing concentrated chakra from one's palms into the Dragon Veins (Ryūmyaku) flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack. Drawback/Duration/Cooldown: Cooldown of six posts.
Name: Earth Release: Swamp of the Underworld Rōmaji: Doton: Yomi Numa Canon: Yes Classification: Ninjutsu Rank: A Class: Offensive Range: spread around 45m radius Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures. Drawback/Duration/Cooldown: Cooldown of nine posts.
Name: Earth Release: Moving Earth Core Rōmaji: Doton: Chidōkaku Canon: Yes Classification: Ninjutsu Rank: B Class: Offensive, Defensive, Supplementary Range: within a 35m radius. Description: This technique grants the user the ability to lower or raise the ground in the surrounding area, allowing them to create giant holes or elevations in the ground. The size of the affected area as well as the depths that it is lowered or raised to is also up to the user. With precise timing, this technique can be used to evade incoming attacks, as well as to endanger opponents by moving them into the path of an oncoming attack reducing their reaction time as well as knocking them off balance, making it even harder to avoid the attack. Other than being moved below or above ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions when this technique is used. Drawback/Duration/Cooldown: Cooldown of four posts.
Name: Earth Release: Golem Technique Rōmaji: Doton: Gōremu no Jutsu Canon: Yes Classification: Ninjutsu Rank: D, B, A Class: Offensive, Defensive Range: -- Description: This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth or formed from a nearby, pre-existing source of earth. Depending on the user, the golem can be formed instantly.
The size of the golem differs depending on use, but it always possesses an ample amount of brute strength. Golem stands at 8ft (D-rank), three-layers thick solid rock build. Golem stands at 16ft (C-rank), five-layers thick solid rock build. Golem stands at 32ft (A-rank), eight-layers thick solid rock build. It is very durable, being able to withstand a point-blank explosion and a lot more at higher levels. This makes the golem ideal whether it be serving as additional support or simply as a mobile shield. Drawback/Duration/Cooldown: One golem at a time. Duration of ten posts. Cooldown of ten posts.
Name: Wind Release: Vacuum Blade Rōmaji: Fūton: Shinkūjin Canon: Yes Classification: Ninjutsu, Chakra Flow, Shurikenjutsu Rank: B Class: Offensive Range: the chakra flowing through whichever bladed object extends to as much as 2m in length. Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power. Drawback/Duration/Cooldown: Duration of twelve posts. Cooldown of eight posts (for use as a primary weapon). It can be used for shuriken and other projectiles so long as the player character possesses them. Weapon(s)n/a Personality: Daisuke has a very gentle and warm behavior that's reflected in his soft voice. Though he is the House Head, he doesn't quite have the mindset of an iron-handed leader, remaining moreosely a helper that aids every one of his clansmen whenever they're in need. When there's a dispute he listens closely and offers his own advice or shares his own input with the intention of settling the dispute. That said, he's a very fair-minded yet somewhat indecisive negotiator. Sometimes, having to deal with many issues at a time, he can get lazy and uninvolved for a period of time, however when action is required of him, he tends to his duties diligently. He aims to be a pious admiration for his subjects and upholds traditional values within the clan, abiding by "virtue above all", never does he push his fellow clansmen to do something they normally wouldn't do, this liberal thinking may or may not work against him at times, since a push or a nudge may be unknowingly expected of him. He isn't weak or timid, but he respects everyone's individuality and has no intention of "pushing" his authority on them or using it for his own selfish reasons. When in battle, his knack for persuasion and natural charisma work toward reasoning with his opponent(s) in order to avoid a violent squabble or major conflict. He doesn't resort to violence unless it's completely necessary and/or required of him as the House Head. When things do get heated, his quick-thinking is what normally keeps him alive and on his feet. Appearance: Unique Characteristics: n/a Biography: Daisuke was born into the main family of the Hagoromo clan, in other words he's directly descended from the clan's founder, Koichi Hagoromo and is most strongly attuned to the source of their Kekkei Genkai. That said, he was destined to one day inherit the Blessed Land and reign over it as the House Head. He grew up as one of the privileged nobility of Hi no Kuni or the Land of Fire and his position in the clan gave him a front row seat of the wretches of warfare, which the Hagoromo clan was brought up into thinking was the right thing to do. Daisuke always knew that there was something not quite right about the current conflict against the Senju clan and his suspicions were confirmed when his parents both decided to walk out on the clan overnight. They tired of war but the majority of the Hagoromo clan wanted to continue fanning the flames of it. His parents theorized that the land was no longer in a blessed state due to all the blood shed in it and went on another pilgrimage like the clan's great ancestor and Prophet, Koichi Hagoromo. Daisuke could have joined them, but he knew that there were too many of his fellow clansmen who would've remained behind and that they would need a leader to guide them. That wasn't the only reason, he remained faithful in restoring the peace of this Blessed Land, thus renewing it back to its original state. Thus, the Hagoromo clan became divided as it had been centuries ago. A small group of clansmen ventured out on a pilgrimage to all of the wayshrines they constructed in search of answers while the majority remained behind in the Blessed Land, fighting in this ongoing war with the Senju alongside the Uchiha. Since then, Daisuke hasn't resolved to change anything and war continues on. There are some within the clan who aren't confident in his leadership due to his inexperience and relatively young age. Because of this, more and more clansmen leave the Hagoromo clan Compound to follow Tatsuo and Rin's group on a pilgrimage. | |
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