Clan CreationName:Kaguya
Insignia: Group color: #CCCCCC
Population Count: 32
Head of Household: n/a (as of yet)
Settlement Location: Mizu no Kuni
History: The Kaguya clan (Kaguya Ichizoku) is known for their savage battle tactics and archaic values. A select few possessed the kekkei genkai Shikotsumyaku; this ability was so powerful that even the war-loving Kaguya clan feared it. The clan is very savage and have no tactics when going to battle, and refused to back down even when surrounded and completely outmatched, preferring to fight to the death for fun. The members who possess the Shikotsumyaku abilities have a different body structure than others.
- - -Kekkei Genkai/Bloodline Trait name: Shikotsumyaku
Kekkei Genkai/Bloodline Trait: Shikotsumyaku is the kekkei genkai of the Kaguya clan, which gives them the ability to manipulate their own skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. The ability is rare amongst the clan members. This ability gives the user a unique skeletal structure. They can even fire pieces of their bones as long-ranged projectiles. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. Users can increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful, but also makes their bodies virtually indestructible. Shikotsumyaku allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. The user was also able to create armor of dense bone underneath their skin. Immediately after the bone is pulled out, the broken skin heals. Although it seems it takes a bit longer for the limb to become usable again or unless the user regrows the bones consciously.
Drawback(s): After having used his/her Kekkei Genkai over ten times, their bodies start to give out and due to sickness lead to fatigue and a lack of focus. This lessens the user's abilities, and if they don't hold back on the use of their Kekkei Genkai it could very well lead to their own demise. The user needs to have a cooldown (no Kekkei Genkai) for eight posts before they can get back on their feet and use it again. After every break in a thread, the amount of times the Kekkei Genkai can be used before a break is lowered by two.
Clan (Hiden) JutsuName: Dance of the Camellia
Rōmaji: Tsubaki no Mai
Canon: Yes
Classification: Kekkei Genkai, Taijutsu, Kenjutsu
Rank: B
Class: Offensive
Range: Self
Description: By modifying one of his/her upper arm bones to create a short, bone-hilted bone sword. The user then stabs chaotically and continuously which causes the opponents eyes to lag behind. The speed resembles afterimages, the hand with the sword is again and again visibly projected. And yet the movement is irregular which makes it difficult to predict. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defence reaction to come off guard. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant.
Drawback/Duration/Cooldown: Duration of five posts. Cooldown of five posts.
Name: Dance of the Willow
Rōmaji: Yanagi no Mai
Canon: Yes
Classification: Kekkei Genkai, Taijutsu
Rank: A
Class: Offensive
Range: self
Description: The user grows several long bone blades from his body for use as weapons. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents attacks are simply parried and countered. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body. Though the user primarily uses two blades grown from the palms of his hands, he/she also uses several secondary bones grown from his/her elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust his own movement.
Drawback/Duration/Cooldown: Six post duration. Six post cooldown.
Name: Dance of the Larch
Rōmaji: Karamatsu no Mai
Canon: Yes
Classification: Kekkei Genkai, Taijutsu
Rank: A
Class: Offensive, Defensive
Range: self
Description: From the user's body, several bones pop out all at once. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage. The sudden defense, combined with the needle-like bones high killing ability, makes way for a technique which potential this high for battle. The bones can be used to block or trap an opponent's strikes. In addition to being an unwelcome surprise for opponents, it makes him/her basically untouchable at close range. If an opponent would start to get close to him/her, the user would start to spin rapidly slashing the foe in multiple areas of their body.
Drawback/Duration/Cooldown: Four post cooldown.
Name: Dance of the Seedling Fern
Rōmaji: Sawarabi no Mai
Canon: Yes
Classification: Kekkei Genkai, Ninjutsu
Rank: S
Class: Offensive
Range: Up to 100ft
Description: Countless bones rise from underground, which can be as many as thousands, up to the tens of thousands. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down his foe, The user can become one with the bones, which in turn can allow him to attack an enemy unnoticed.
Drawback/Duration/Cooldown: Cooldown of nine posts.
- - -Foreign RelationsAllies: n/a
Enemies: n/a