Naruto Ancients
Hello, and welcome to Naruto Ancients, this is an RPG that takes place two-hundred years prior to the founding of Konohagakure, war ravages the land and hidden villages are non-existent. Join the journey!

Naruto Ancients

Naruto Ancients: Step into the past, two hundred years before the founding of Konohagakure. The world is ever-changing and clans wage war all across the land. It's up to you to fan the flames of war or extinguish them for good.
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PostSubject: Nara clan   Tue May 14, 2013 11:30 pm

Clan Creation

Name: Nara


Group color: #330033

Population Count: 75

Head of Household: n/a (as of yet)

Settlement Location: Hi no Kuni

History: The Nara clan (Nara Ichizoku) or Nara family (Nara-ke) is known for their intelligence, ninjutsu that entails the manipulation of shadows, and tending of deer such as Rikumaru, which graze in a large area of the Nara clan forest.

They have kept a book with medicine preparations and effects for generations which imply they are skilled in the area of medicine. Among the medicine described in this book are the secret pills used by the Akimichi clan.

The Nara clan has a special relationship with the Akimichi and the Yamanaka clan. For several generations, members of these three families have formed "Ino–Shika–Chō" trios, named after the first part of the names of the members with the Nara members being the "Shika" in the trio. To strengthen the unity between the three clans, a member of the Sarutobi clan will give them special earrings to present to each generation head when they come of age after which they will swear their oaths. The earrings also symbolize that they are considered adults by their respective clans. The clan members also seem to favor wearing their hair in ponytails.

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Kekkei Genkai/Bloodline Trait name: Shadow Imitation Technique "Kagemane no Jutsu "

Kekkei Genkai/Bloodline Trait: The Shadow Imitation Technique allows the user to extend their shadow on any surface (even water) and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that (of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken). If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on pre-existing shadows for their shadow to freely travel through. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction. The shadow can also be attached to people without binding them, letting the "victim" move freely. Doing that has the purpose that the person, the shadow was attached to, makes contact with a third person, to bind the latter one with the shadow.

Drawback(s): The major downside of the Shadow Imitation is that it is tiring to use repeatedly; it's been noted that the ability is subject to some form of diminishing return and decreases in potency after repeated use. If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lighting will make the technique less effective. A particularly strong opponent can also resist the shadow's forced imitation. Lasts for a maximum of one post (D) three posts (C), five posts (B), seven posts (S). Duration is decreased by one for every other opponent caught in it. Cooldown of five posts.

Clan (Hiden) Jutsu

Name: Shadow Sewing Technique
Rōmaji: Kage Nui no Jutsu
Canon: Yes
Classification: Hiden, Ninjutsu
Rank: B
Class: Offensive, Supplementary
Range: Maximum of 20ft
Description: This is a ninjutsu from among the Nara clan's secret techniques that uses materialized shadows to attack and bind, instead of merely immobilizing and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.

This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique.
Drawback/Duration/Cooldown: After having been used twice it has a five post cooldown.

Name: Shadow Imitation Shuriken Technique
Rōmaji: Kagemane Shuriken no Jutsu
Canon: Yes
Classification: Hiden, Ninjutsu, Chakra Flow, Shurikenjutsu
Rank: C
Class: Supplementary
Range: Maximum of 15m (has to hit the opponent's shadow)
Description: By infusing the blades with the user's own chakra beforehand, they are given the effect of his/her shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralyzed in place. To pierce the shadow, it is necessary to avoid the target just barely. Since it is more difficult for the enemy to notice it, this ninjutsu compensates for the weak point of the similar Shadow Imitation Technique, being its limited effective range.
Drawback/Duration/Cooldown: It can be disrupted simply by the removal of the blade or by the disappearance of the opponent's shadow. Target remains paralyzed for two posts. Cooldown of 4 posts.

Name: Shadow Gathering Technique
Rōmaji: Kageyose no Jutsu
Canon: Yes
Classification: Hiden, Ninjutsu
Rank: B
Class: Supplementary
Range: Maximum of 20ft
Description: This is a ninjutsu using materialized shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses.
Drawback/Duration/Cooldown: Four post cooldown.

Name: Shadow-Neck Binding Technique
Rōmaji: Kage–Kubishibari no Jutsu
Canon: Yes
Classification: Hiden, Ninjutsu
Rank: C (4m away) B (3ft away)
Class: Offensive
Range: Maximum of 4m
Description: A technique developed from the Nara clan's hiden Shadow Imitation Technique with combat in mind. It is possible to inflict direct damage to the enemy by transforming and moving shadows endowed with physical power. It is possible to attack body parts like fingers and such by turning the shadow slender and to bind the opponent's body in order to restrain them. It was given its name because, above all else, strangulation is the most efficient method. The smaller the distance to the target, the greater the power of the shadow. This technique cannot be used for an extended period of time, as it weakens with each passing minute.
Drawback/Duration/Cooldown: Can't be used properly if farther than 4m away from the target. Strangulation lasts for three posts. Cooldown of four posts.

- - -

Foreign Relations

Allies: Akimichi clan, Yamanaka clan

Enemies: n/a
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